2011年12月27日星期二
GoldenEye Reloaded Multiplayer Video
GoldenEye 007: ReloadedNews (5)Previews (4)ReviewVideos (8)Screenshots (13)Cheats and WalkthroughsGoldenEye 007: ReloadedNews (5)Previews (4)ReviewVideos (8)Screenshots (13)Cheats and Walkthroughs Anyone above a certain age remembers GoldenEye for the N64. Eating pizza and fragging friends in split-screen back in the days is my favorite gaming memory of all time, so I'm down for anything GoldenEye. Idon't know if the multiplayer for GoldenEye: Reloaded is going to help me relive my misspent youth, but I'll give anything a try. It will be out for the 360 and PS3 this fall.Check out the multiplayer trailer below. GoldenEye 007: Reloaded Multiplayer Trailer »
Twisted Metal gets new release date
Eat Sleep Play founder David Jaffe has revealed that Twisted Metal will launch on Valentine's Day in the US next year. The February 14 launch date announcement comes shortly after Sony delayed the PS3 exclusive's release from October 4, 2011 to apply some "extra time, polish, and love".The EU PS Blog followed up to confirm a February release in Europe too, "exact date TBC".Jaffe said in a video posted on the PlayStation Blog that the extra development time is "totally paying off". His message also included a teaser of a new gameplay trailer. Tom Ivan
3DS holds top spot in Japan
3DS was the bestselling system in Japan during the week ended September 4, while VanillaWare's Grand Knights History debuted at the top of the software chart. It's the fourth straight week Nintendo's handheld has taken the top spot since its August 11 price cut, although sales dropped about ten percent to 54,744 units, according to Media Create's latest figures (via Andriasang).PS3 came in second place with 33,831 sales and PSP third with 30,192.PSP action RPG Grand Knights History took the No.1 spot on the software chart ahead of former bestsellers Monster Hunter Portable 3rd HD and Everyone's Rhythm Heaven.There were two other new entries in the top ten - Devil Survivor Over Clock for 3DS at No.5 and Corpse Party Book Of Shadows for PSP at No.7.Weekly hardware sales (previous week)3DS: 54,744 (60,781)PS3: 33,831 (33,141)PSP: 30,192 (31,310)Wii: 11,606 (11,342)DSi LL: 3,177 (3,235)DSi: 2,453 (2,384)PS2: 1,394 (1,580)X360: 1,228 (1,393)DS Lite: 80 (110)PSP go: 7 (20)Weekly software sales (lifetime)01. Grand Knights History (PSP, Marvelous): 64,630 (New)02. Monster Hunter Portable 3rd HD (PS3, Capcom): 52,792 (340,621) 03. Everyone's Rhythm Heaven (Wii, Nintendo): 22,762 (422,314) 04. Samurai Warriors 3 Empires (PS3, Tecmo Koei): 21,604 (91,858) 05. Devil Survivor Over Clock (3DS, Atlus): 20,809 (New)06. Atsumete! Kirby (DS, Nintendo): 15,804 (197,028) 07. Corpse Party Book of Shadows (PSP, 5pb): 15,249 (New)08. Mobile Suit Gundam New Gihren's Ambition (PSP, Namco Bandai): 14,656 (90,267) 09. Monster Hunter Diary Poka Poka Felyne Village G (PSP, Capcom): 12,924 (175,340) 10. Dynasty Warriors 7 Special (PSP, Tecmo Koei): 12,209 (37,516) Tom Ivan
2011年12月26日星期一
New Halo toys arrive in time for 10th ann
Halo is ten years old and, to mark the occasion, a new line of Halo action figures and toys will be hitting shelves this month. Before the end of September toy firm Mega Bloks will be releasing Series 3 Micro Action Figures, along with 'brick-style' vehicles and structures. Prices will range from pocket change (£1.99 Hero Figure Packs) up to more sizable offerings (£169.99 Halo UNSC Firebase) for the more Halo-obsessed of us. These arrive just ahead of Halo: Combat Evolved Anniversary, an Xbox 360 update of the original Halo, which goes on sale September 15. Extra goodies are on offer to those who pre-order it, so don't faff. Mike Jackson
Chubby Ryu & More On Around The Net 10.14
Around The Net 10.13.11 » GreatScott!It's KevinPereira andCandaceBailey with Around theNet, and they bring you the best of the best with videos of drunk people trying to accomplish simple tasks, an overweight StreetFighter, one of the craziest BASEjumps around, a stage mishap and an awesome retro commercial.Find the direct video links from Around the Net on Attack of the Show after the jump. Drunk Guy Tries to Cross the Street Base Jumpers in Spain Great Balls O’ Comfort Commercial Students Fall During Play Chubby Ryu
Black Ops Rezurrection DLC out now
Rezurrection, the new Zombies-focused Call of Duty: Black Ops map pack, is now available to download from the Xbox Live Marketplace. Announced earlier this month and due for release on PS3 and PC at a later date, the DLC features five Zombies levels. Four are remastered versions of CoD: World at War maps Nacht der Untoten, Verruckt, Shi No Numa and Der Riese, while the fifth is the all-new Moon.It'll cost 1200 MS Points (£10.28), but will be free to Black Ops Hardened and Prestige owners, "as a thank-you to the hardcore fans for their support from the start". You should be able to go into your download history and re-download the classic pack you already own, and the fresh download will include the new Moon map.There are some new screens of the DLC on this page, and you can check out a Rezurrection video preview here.Mark Lamia, studio head at developer Treyarch, said of the DLC: "Our Zombies fans are so incredibly engaged with us in the ongoing development of the franchise, and we're excited to deliver them our first all-Zombies content package. Rezurrection is Zombies nirvana, with four of our best Zombies experiences, topped off with the awesome, all-new level Moon." Tom Ivan
Force Unleashed dev making open-world RPG
A job ad tweeted by Clint Hocking, formerly of Ubisoft and currently creative director at LucasArts, has revealed the company is working on a new open-world RPG. The job listing doesn't give much away other than the genre of the game, although it asks for console development experience so a PlayStation and Xbox release is a safe bet.The last game to be released from LucasArts' game development team was Star Wars: The Force Unleashed 2, which was met with less than stellar review scores.Hocking previously served as Splinter Cell: Chaos Theory and Far Cry 2 creative director before leaving the company for LucasArts last April. Tamoor Hussain
Rambo The Video Game coming to PS3, 360
"God didn't make Rambo. I made him." That might be true,福州担保公司, Trautman. But now a video game developer's getting in on the act. According to trade bible MCV,福州担保公司, a Rambo game will be coming to Xbox 360,福州担保, PC and PS3 next year from UK publisher Reef Entertainment.The firm has secured the rights from movie company StudioCanal, and includes the option to develop and release a series of titles based on the Sly Stallone films.The first game, Rambo - which will be based on the first Rambo trilogy - is scheduled for release in the fourth quarter of 2012. A long wait for a hero."With the success of the most recent Rambo film, and an international appetite for action movies with Expendables 2 scheduled for release next summer, we felt now was a good time to do something special with this licence," said Reef Entertainment CEO Peter Rezon.Craig Lewis, commercial director at Reef added: "We have big ambitions for Reef and the Rambo IP is the first step in establishing us as a worldwide player."Rambo will be a triple-A title on PS3, Xbox 360 and PC and will capture the gritty atmosphere and full-on action which made the Rambo movies so successful." Tim Ingham
Steam offers From Dust refunds
Valve has reportedly begun offering refunds to customers who purchased From Dust following complaints over publisher Ubisoft's online DRM. According to Rock Paper Shotgun,福州担保公司, customers were originally informed that the god game would only require a one-off online activation,福州担保公司, before Ubisoft changed its mind and started demanding an always active internet connection to launch the title.Ubisoft subsequently apologised for the "misunderstanding" by announcing plans to launch a patch for the game that that will remove online authentication DRM entirely, but it now appears to have gone a step further by asking Steam to offer refunds. If true, it's a big move by Steam, which doesn't usually offer refunds unless they're requested prior to a game's release.A couple of readers forwarded emails from Steam to RPS. They read: "Ubisoft has just announced that they are working on a patch that will eliminate the need for any online authentication for From Dust. The patch will release in approximately two weeks. If you don't want to wait for the patch or if you haven't played the game, per Ubisoft's request, we will issue refunds for this title. If you would still like your purchase of From Dust refunded, please reply to this ticket." Tom Ivan
2011年12月22日星期四
Skyrim Manual Reveals That You Can Punch
The Elder Scrolls 5: SkyrimNews (37)Previews (16)ReviewVideos (22)Screenshots (27)Cheats and WalkthroughsThe Elder Scrolls 5: SkyrimNews (37)Previews (16)ReviewVideos (22)Screenshots (27)Cheats and WalkthroughsThe Elder Scrolls 5: SkyrimNews (37)Previews (16)ReviewVideos (22)Screenshots (27)Cheats and Walkthroughs Yesterday you got to take a first look at the world map for The Elder Scrolls 5: Skyrim, which Bethesda Softworks will release on November 11. That was pretty cool, but a just-leaked copy of the game manual offers a bit more substance in terms of what we can expect from the game.Screen caps of the booklet can be found at imgur (via CVG). It's pretty standard-issue stuff for the most part; minor changes to the rules and UI here and there, but overall the rules in Skyrim are largely the same as they were in Oblivion and Morrowind. One thing did catch my eye though, a new element to the game's dialogue system: brawling.In addition to being able to persuade, intimidate and bribe the people of Skyrim, you'll also have the option of just throwing your head back in disgust and throw down with your fists. These unarmed battles are always non-lethal as long as weapons remain sheathed; as soon as lethal force is used, your friendly brawl turns into a full-blown crime. Sort of places new value on the game's unarmed combat skill in the social realm, doesn't it?Also revealed is the fact that you'll be able to interact with cooking pots to prepare various food items. You'll need the appropriate ingredients in order to complete the task, of course. Sounds like a good way to earn some extra scratch though, especially if your Skyrim hero, like the previous ones from Oblivion and Morrowind, doesn't require food in order to survive.Source: imgur
Ratchet & Clank All 4 One trailer shows
Sony has released the first in what it says is a series of Ratchet & Clank: All 4 One trailers focusing on the game's quirky selection of weapons. "The Insomniac Games team has always prided themselves on delivering over-the-top weaponry that gives you all kinds of ingenious ways to turn your enemies into space dust," said SCEE product manager, Ross Alexander. Sony confirmed in May that All 4 One will launch in the US on October 18 and across PAL regions from October 19, along with details on pre-order bonuses available at select retailers.
Picaroon Interview - RTS Meets MMO
By Bryan King (Bryan), OnRPG JournalistPicaroon is a brand new MMORTS that prides itself on mixing time-based rounds based on player preference, such as rounds being able to last anywhere from 90 minutes to four weeks. Today, I got the chance to sit down with Paul Baker of Nice Technology to discuss Picaroon.Nice Technology was formed in 2009 to commercialise the company’s unique MMOG engine (AliceServer), develop the software further and self publish games made with it. Nice Technology has developed two titles: Tronji, a children’s MMOG created for BBCW and Ragdoll and Picaroon, both of which are in open beta.Picaroon, has been produced by a small but dedicated team: Toby Simpson, creator of AliceServer, designer and producer; Mark Ashton, designer, producer and lead programmer; Greg Brown, lead artist; Gavin Rudd client, web and database programmer; Gary Wood IT network and support manager; and Paul Baker, general manager.The credit here goes to Mark Ashton the co-designer, producer and lead client programmer on Picaroon. We knew that the game had a swashbuckling theme, but title ideas with the word pirate in it just didn't feel right. Then Mark came up with Picaroon which means the same thing and it sounds much nicer as all words with two 'o's in do. Of course there's also the issue that if we mention pirates in the title, it sets people's expectations to a historic setting whereas we've deliberately based Picaroon in some suitably grim future to allow us to pick and choose what technology we wish to use and not be limited to cannons, swords and parrots.Picaroon is played out in the future where all that remains of the Earth’s surface are thousands and thousands of small tropical islands – most of them volcanic in nature. Now tidally locked, half of the planet is in perpetual darkness and no-one knows what is there (yet!). The remaining people battle it out for control of the land that’s available to feed the power of a few massive warlords descended from empires of times long past. At least that’s the story as told around camp fires these days! What we really wanted was an excuse to mix old and new and apply a little odd styling of our own. If we based a pirate sea game in the past we’d not have been able to have super submarines, dirigibles and weapons of mass destruction. We wanted some familiarity and the ability to continue to uncover cool new things in future games: the tidally locked thing is part of that—there’s a whole half of the world that is dark and unexplored…Picaroon is a RTS: a genre that is traditionally very hard to transplant into the MMOG arena. Part of this is that it is technically quite difficult to manage hundreds of thousands of units owned by different players on a single server and game instance. We have created some exciting new technology that lets us do this and we wished to show it off as best as we could! Also, of course, because it's a technical and design challenge, we were aware that any large-scale MMOG real-time strategy game would be unique, and we would be providing something to the market that was not already present.Picaroon is also unique for a couple of reasons. Firstly it’s got this end-game phase where players who tribute a threshold amount of resources to the warlords get access to some pretty amazing extra weaponry at the end of the game which is designed to encourage some pretty vast wars. Secondly, we have worked very hard to establish a path of development that lets us introduce new game types that allow the game to appeal to more and more people. Obviously we’re also in a situation where unlike RPGs, RTSs tend to have a single winner. That can make for a lot of losers – so it’s vital that we have many, many ways to win, both small and large. We’re proud of the results of that work and we’ve yet to scratch the surface.So far, so good! The reaction we have had has been excellent. We have worked very hard during beta to listen carefully to what our players say and respond accordingly when producing updates. The open beta has given us the opportunity to listen to a wider audience and to learn what our game feels like to play for the first time. We want Picaroon to be successful and the only way we will achieve that is through keeping our ears more open than our mouths!We have received many suggestions from testers about the balance of units, the structure of alliances, the scoring of points, and specials! During beta we have made many changes to each of these areas as well as introducing some cool new features such as the airship and the technology centre. In addition, we’ve made progress to releasing a beta version of Persistent Picaroon.In a large scale MMORTS such as Picaroon where players can control hundreds of units in real time, one of the biggest challenges is to balance the gameplay between paying players, free players, individual players, alliances and then particular units. This has been meticulously undertaken over a period of beta testing.The biggest technical challenge was to update the graphics engine so that it can display the hundreds of ships of alliances members in a shared scene without performance degradation in the heat of vast battles!Picaroon's end-game is something that we're very pleased with. It's a feature where towards the end of any game, the rules change a little and the players that have given away the most resources through a tribute system get some powerful new units and specials that are only valid for the duration of that game. We have found that this encourages everyone to go to war and that is entertaining and engaging for all the players.Plus we really like the newer units, the airship and technology centre, plus our original favourite the super submarine!Well the longest game we’ve had to date is approximately four weeks but we do have Persistent Picaroon up our sleeves!We spent a lot of time balancing the game and created rules so that cash players cannot ‘buy’ a win by using very powerful specials. The intention is to trade time for money but not necessarily a place on the leader board. We also offer vanity specials such as banners and in the future stylish character models for paying customers.To underline what we were saying above, some of the most powerful specials cannot be purchased with cash but can only rarely be found or bought with in game gold!We hope that by presenting the game in as simple a way as possible we will encourage all game players to try the game. We have kept the barriers low: the game is free-to-play which should help encourage maximum trial and, in addition, it’s only a 60MB client download, incredibly light weight for a game of this genre.To support this we are also presenting Picaroon in a variety of flavours: Skirmish Picaroon can be played out over an hour; Classic Picaroon can be played over a week or weeks; Persistent Picaroon which is in closed beta will invite players to retain a foothold in the game for as long as they can. There’s something there for everybody whether they are familiar with RTSs, MMOs or not.We hope that the game will have broad appeal! We've added features such as overnight build-queues and automatic building upgrade plans as well as specials that will protect your islands for several days. Hopefully this will help balance the game for those that have lots of time versus those that do not.Having said that, we recognise that it is difficult to get this sort of balance perfect and it is something that we have spent a lot of time attempting to perfect! We continue to experiment with lots of game configurations. We'll have to see what our players suggest!During development we have gradually introduced achievements, friend get friend schemes as well as the ability to share some accomplishments on Facebook. We will continue to add features for alliances and are also considering implementing an overarching faction structure above alliances. Further work is also planned to promote and share alliance achievements.Our immediate plans are to maximise the creative possibilities of the Picaroon concept. We are just about to test the persistent version of Picaroon.We also have plans for new PvE features such as weather, monster octopuses, pirate owned islands and giant squid, and we want to develop a super alliance (the factions mentioned above) concept and other new units.We also want to give a quick spring clean to the UI so that we can simplify and make things even more intuitive.After Picaroon we plan to develop a commercial version of Tronji and then also another project which we hope will be really innovative and fully exploit the possibilities of our technology: think of ever changing organic worlds teeming with artificial life, a world where players can shape the game experience and environment– we are getting really excited and hope OnRPG’s readers might be too!Yes, we’ve always harboured plans to create some mobile applications so that players can stay in touch with critical aspects of their empire, as Picaroon never sleeps.Absolutely! Come and help us make this a great game. We know that we need to keep our ears open and we are aware that the game has only progressed as far as it has because we’ve listened hard to what our players are telling us. We’re always open to advice and if any of your community feels that Picaroon is the game for them, then we’d be delighted to have them and to hear what they have to say!